![]() Giving you explorers and conquistadors which you can use to beat back the previously impenetrable Terra Incognita of the world’s oceans, as well as previously uncharted lands.įrom giving you the opportunity to colonize said uncharted lands via dedicated colonists and even increasing the total distance you can send your people to unknown lands. Be it as a nation in Western Europe, East Asia, or even Africa, Exploration gives you all the tools necessary for you to establish yourself throughout the world. Good policy combo: Offensive+Innovative +10% Siege ability, +1 Land leader siegeĮxploration is the Idea you take if you want to play as a colonizer. In summary, the most important things this idea gives you are: And while there certainly are good bonuses to be had with Offensive, I believe that your policy slots are better used on other, more useful combinations. Of course, the extra discipline the Idea provides helps keep losses low as well, which is very useful in any prolonged engagement.įinally, each Idea Group has a certain policy that you can select that gives you extra bonuses, depending on the combo. Something that you simply wouldn’t be able to do without the extra force limit granted by this Idea. Having larger armies, not to mention more of them, allows you to properly project your power across the world and wage long, devastating wars. Of course, the strategic influences of this Idea Group also impact your strategic reserves. The extra 20% Siege ability will shorten sieges considerably, and in fact, if you could manage to stack enough Siege ability modifiers, each siege tick would take only a few days! And those numbers simply aren’t possible without Offensive. Of course, generals aren’t the only thing that benefits from this Idea. That being said, having the ability to guarantee 2 pips is very good, both in the early-game, when Army tradition is low, and late-game, when you have a higher chance of getting the more valuable Siege pips instead of Fire and Shock ones. Which is, coincidentally, one of the few modifiers this Idea Group doesn’t actually have. Specifically talking about the generals, usually, the only thing that affects how many pips, or points, a general can have is Army Tradition. From better generals to better quality and faster sieges, there are few Ideas with the same amount of wide-reaching bonuses that can drastically affect the war you’re fighting. Offensive, like the name suggests, is a great Idea Group if you’re planning on waging plenty of wars. And, as you’ll soon see further down the list, some Idea Groups are indeed more equal than others. Release the nation and take its rightful land back from your allies either through favors or war.There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage).īut, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. You can attack a nation, take a single province, and give the rest to your allies. Strategically vassalizing countries with cores on foreign land is a legitimate way to minimize AE. Money and extra monarch power can be worth more than a troublesome piece of land. Win your wars, demand land that will NOT get you over 50 AE, and then take money, war reparations, trade transfer, humiliation, etc. It also synergizes with the strategy of keeping positive relations with other members.Īn allied emperor will not demand unlawful territory, which in turn will not lower other members’ opinion of you. This was mentioned before, but it is very important. Keep your diplomats constantly improving relations. Countries with positive relations will not join a coalition against you, while countries already in a coalition will leave it if they have more than 60 relations with you.
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![]() Buddy Boris serves as the protagonist of Boris and the Dark Survival. The protagonist of Bendy and the Ink Machine is Henry Stein, an ink replica of Joey's former partner. Other enemies includes Searchers and Lost Ones, former employees of Joey Drew Studios that have become trapped in the Cycle.Įach game has a different protagonist. Bendy and the Dark Revival adds a female member to the Butcher Gang called Carley / Slicer, a ghost girl. The members include Charley / Piper, the leader of the Butcher Gang who is a primate, Barley / Fisher a human sailor, and Edgar / Striker a spider. Other ink creatures include the Butcher Gang, Bendy's archenemies from the cartoons, who appear as recurring enemies in each game. Other versions of Boris include Brute Boris, a monstrous version of Buddy Boris after being experimented on by Twisted Alice, and Borkis, a clone of Boris with glowing eyes, who serves as a secret boss in Boris and the Dark Survival. Thomas Conner, Allison's husband and an employee of the Gent Corporation, becomes Tom, a clone of Boris with a mechanical arm. Daniel Lewek, Joey's former apprentice, became a kindhearted Boris named Buddy Boris. There is also Boris the Wolf, one of Bendy's friends, who had many clones in the Cycle, all murdered by Twisted Alice. ![]() Susie manifests as Twisted Alice, a deformed, sadistic Alice who craves perfection, while Allison manifests as Allison Angel, a kindhearted survivor. The two actresses who voiced the character, Susie Campbell and Allison Pendle, manifest as versions of Alice in the games. Alice Angel is the female star of the Bendy cartoons, who is implied to be Bendy's love interest. The Ink Demon was the main villain of the first game and the prequel, and the overarching antagonist of the second game. Other forms of the Ink Demon include a more benevolent cartoon Bendy and a monstrous form called Beast Bendy. He manifests in game as the Ink Demon, the Ink Machine's first creation, and a soulless monster which rules over the Cycle, which resets following his death. Each Game has different protagonists trying to free themselves from the horrors in the ink world and against ink monsters such as the ink demon.īendy, the titular character of the franchise, is a cartoon demon who serves as the mascot for Joey Drew Studios. ![]() The plot revolves around the titular Ink Machine, a mysterious machine created by Drew and the Gent Corporation in order to create living cartoons, created from the souls of Drew's employees, and which is responsible for a ground hog loop day realm called the Cycle. Set in retro times, the series is focuses on Joey Drew Studios, a fictional animation studio run by Joey Drew, which was responsible for numerous popular characters such as Bendy and his friends. See also: Bendy and the Ink Machine § Related games Story Games Timeline 2017īendy and the Ink Machine – "Chapter One: Moving Pictures"īendy and the Ink Machine – "Chapter Two: The Old Song"īendy and the Ink Machine – "Chapter Three: Rise and Fall"īendy and the Ink Machine – "Chapter Four: Colossal Wonders"īendy and the Ink Machine – "Chapter Five: The Last Reel" ![]() The idea for the concept of the series came from theMeatly when he thought about a world that could resemble a cartoon sketch. The Bendy franchise was inspired by the BioShock series, as both of them are set in the 20th-century and both of them have an antique style. Players are required to complete certain objectives to proceed, which consist of solving certain puzzles by collecting certain objects and of combating enemies that appear through the games by using certain weapons, such as axe, pipe, gun, etc. The Bendy games are set at the fictional studio of Joey Drew Studios, where the player navigates through a first-person perspective and have limited physical actions such as running and jumping. Bendy is an American- Canadian media franchise based on the horror indie video game series developed and published by Kindly Beast as "Joey Drew Studios Inc." |